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1. This main DragonBallZ character was originaly made for my own project.
2. The movie contains only a few animations, not all, didn't wanted the fans to see everything.
3. The level I played and tested in is done by Epic Games.
4. The hair setup was done by using bones.
What I want to show in this avi even if is 9 months old is how the character construction was done,
how the rigge acts, does the cloths colapse with the model from its construction?, and how I animate.
can't see the movie? http://www.divx.com/divx/windows/codec/
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Short animation of a very low poly character I created (700 triangles 128x128 texture)
can't see the movie? http://www.divx.com/divx/windows/codec/
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1. A short view of the level and the new technique I manage to pull out in UnrealED.
- Breake by rocket launcher only
- Quake the camera
- Breakable pieces and smoke.
can't see the movie? http://www.divx.com/divx/windows/codec/
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1. A few level design work preview I did for my own project DBZ HOOD
2. All the work in this avi is based on the original manga Dragon Ball Z.
- Kame Housel level preview
- Kami's Palace level preview
- Other World Tournament level preview
- The Cell Games level preview, ingame
can't see the movie? http://www.divx.com/divx/windows/codec/
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Here you can pimp out a 360 rotation of the punker.
can't see the movie? http://www.divx.com/divx/windows/codec/
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Here you can check out one of my firsts personal art sculpts.
This character was done originaly for the zombiepanic.org project.
can't see the movie? http://www.apple.com/quicktime/download/
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